Next Up // EdTech

Next Up Multi-functional platform and mobile application for automating the educational process

#edtech #nextup

About the Client

Primary School, Florida, USA

The traditional offline mode of education has its limitations, including the use of standard methods such as printed materials, homework examination, limited real-time progress monitoring for parents, and insufficiently flexible methods for developing curriculum and tasks.

The idea emerged to create a platform for convenient interaction among all participants of the educational process. The new software was intended to facilitate the implementation of an interactive learning format, enable educational institutions to keep pace with modern technologies, and be in tune with the Alpha generation.

Task

To create digital tools for optimizing and automating the educational process.

The implementation of the software aimed to create a competitive advantage for the educational institution by:

  1. Enhancing its reputation through the relevance of applied educational technologies.
  2. Ensuring transparency of the educational process for parents.
  3. Reducing the workload on teachers.
  4. Engaging students in the educational process and increasing its effectiveness.

Solution

Within 3.5 months an ecosystem of digital products was developed, which included:

  • A web panel for teachers, providing management of educational processes, an e-learning system, access to interactive educational materials, the ability for online testing, and the use of cloud data storage.
  • Mobile applications for teachers, students, and parents.
Картинка

Project Stages

1

Design and Planning

We conducted an intensive phase of planning the MVP version of the product, moving non-essential features to the backlog.

The artifacts of this stage included:

  • Customer Journey Maps (user paths) and User Stories for each system role.
  • User Interface (UI) designs and clickable prototypes.
  • Functional requirements for the administrative panel.
  • Application architecture.
  • Project roadmap and budget.
2

Agile Iterative Development

Development progressed through sprints with subsequent demonstration of results.

Every 2 weeks after the demo, the client saw the results of the work done: builds were sent to him and access to the platform was provided for testing on real devices.

The roadmap contained the goals and risks of each sprint, allowing real-time tracking of progress and compliance with the stated release date.

3

Pre-release Testing

QA teams from Lightech collaborated with educators and some students to form a unified team for intensive testing of various scenarios.
4

Go-Live

The review process for the applications in the Apple and Google Stores took 4 and 6 business days, respectively.
5

Support and Maintenance

We prepared textual and video materials, organizing them into a knowledge base so that any new individual could autonomously and independently connect to the system.

After the release, we provided one month of free support and maintenance. During this period, we fixed bugs, supplemented project documentation, and formed a backlog for subsequent development.

Functional

Web and mobile application that combines functionality for students, educators, and parents. 

By merging the roles of all three stakeholders in a single software, the following become possible:

  • Development of a flexible learning program and homework assignments tailored to the needs of each student.
  • Ability to create an individualized schedule for each student.
  • Implementation of a real-time progress monitoring system. 
 

Capabilities of the "Student" role:

  • Built-in messenger
  • Class schedule
  • Knowledge library
  • Interactive homework format
  • Progress dashboard
Картинка 2

Capabilities of the "Parent" role:

  • Child's progress dashboard
  • Messenger
  • Adjusting the child's schedule and adding tasks to the planner

Capabilities of the "Mentor" role:

  • Child's progress dashboard
  • Contribution to the knowledge library
  • Messenger
  • Adjusting the child's schedule and adding tasks to the planner
  • Tracking the status of homework assignments

Картинка3

Effect on Business

Six months after the implementation of the software, representatives of the educational institution noted:

  • Teachers save up to 6 hours of workload per week
  • The level of trust from parents raised
  • The overall number of students increased

The developed digital model can be successfully implemented in both online and offline educational institutions to reduce costs, automate processes, and enhance the effectiveness of the learning process.

Frontend

Angular MaterialTypeScriptRxJSNGXBootstrap

Backend

PythonDjangoCeleryNginxPostgreSQLRedisRabbitMQAWS CloudElastic SearchPostgreSQLWebSocket

Mobile

Flutter
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